Penguatan Karakter Kepemimpinan Siswa melalui Game Edukasi di SDN Susukanrejo 1 Pasuruan

Authors

  • Laily Zunaida Universitas Islam Internasional Darullughah Wadda’wah, Pasuruan
  • Maulidiah Amirul Aulia Universitas Islam Internasional Darullughah Wadda’wah, Pasuruan

DOI:

https://doi.org/10.38073/filantropis.v2i1.5985

Keywords:

Leadership Character, Educational Games, Character Education, Elementary School Students, Experiential Learning

Abstract

Strengthening leadership character from the elementary school level is important for developing students’ self-confidence, teamwork, communication, responsibility, and problem-solving skills. However, character development requires activities that provide students with opportunities to directly experience and practice leadership values. This community service program aimed to strengthen the leadership character of students at SDN Susukanrejo 1 Pasuruan through active, participatory, and experience-based educational games. The program was conducted in one day through three main stages: preparation, implementation, and evaluation. The implementation stage consisted of a leadership orientation, a series of educational games—Tower Challenge, Puzzle Strategy, Leader Rotation Game, and Communication Relay—and guided reflection. Evaluation was conducted through behavioral observation, simple assessments before and after the activities, and classroom teacher reflection, focusing on self-confidence, teamwork, communication, and responsibility. The results showed improvements in all evaluated aspects. Self-confidence increased from 48% to 82%, teamwork from 55% to 88%, communication from 50% to 79%, and responsibility from 46% to 85%. The greatest improvement was found in responsibility, with an increase of 39 percentage points. During the activities, students also demonstrated active involvement in giving instructions, dividing roles, developing strategies, communicating, and completing group tasks. These findings indicate that educational games can serve as an alternative activity that provides concrete experiences for elementary students to practice leadership values. Similar programs may be implemented periodically and integrated into classroom learning and school character-development activities.

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Published

2026-07-15

How to Cite

Zunaida, L., & Aulia, M. A. (2026). Penguatan Karakter Kepemimpinan Siswa melalui Game Edukasi di SDN Susukanrejo 1 Pasuruan. Filantropis: Jurnal Pengabdian Kepada Masyarakat, 2(1), 158–170. https://doi.org/10.38073/filantropis.v2i1.5985

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